Everything about Warding (Part 1)
In this article we will talk about Wards. You’ve surely heard many players say that Wards are essential, but there’s a good proportion of them not familiar with them. Having said that, we will try to :
•Explain how wards work,
•Show where to play them and why,
•Clarify some misunderstandings concerning the wards,
•Give some useful tips.
Let’s start with the basics:
Wards are consumable items you can buy at the Store, they are activated by clicking on the corresponding icon and they offer limited vision on the area placed for a short duration of time. They are also invisible to enemies (except for some case that we will get to later).
Wards are sorted into two categories:
These offer vision in a 1100 units radius and cost 75 gold.
They offer vision in a 1000 units radius and cost 125 gold. They differ from Sigh Wards since they can detect nearby enemy wards as well as invisible champions ( i.e. Evelyn, Twitch, Shaco).
GENERAL FACTS ABOUT WARDS
•They are invisible, but can be detected by anything that displays things/champions in stealth, such as Towers, Oracle’s Elixirs or Vision Wards.
•They are not harmed by abilities, only by auto attacks.
•They have 3 life points but only get one damage point per hit.
• After placing one, it is only visible to enemies for about a second.
•They take up space in your inventory thus you can’t buy any if you don’t have at least 1 available spot.
•You can add up to 5 wards of the same kind in one inventory spot.
•Wards have a radius of 600 units so you can place them over walls or inside brushes before entering.
•They won’t offer brush visibility unless they are placed inside it.
•Some champions can jump on wards, but this reveals them to the enemies for a very short duration of time.
MISCONCEPTIONS ABOUT WARDING
Wards are cheap
They might only cost less than 100 gold, but only if you buy 1-2 per game you can claim they are cheap. Proper use of wards is definitely worth the gold spent. Though, don’t stay behind on your build by buying too many wards. When on a lane for example, if you plan on staying for 6 minutes before going back to shop, make sure you carry 2 wards, you won’t need any more and certainly not any less. For those of you wondering, 1 Sight Ward is worth 3 minion kills and 1 Vision Ward 5 minion kills.
Use of wards makes me a “pro”
Using the wards correctly makes you a better player and helps your team out. Just randomly placing wards everywhere most certainly doesn’t make you a “pro”
Wards can “win” games
On their own, they don’t win anything. On the contrary, their proper use can be beneficial to your team in certain ways. For instance, a ward is useless if you don’t pay attention to the mini map. Also, you might see a low health enemy thanks to a ward and think it’s easy to just go and pick up a kill, but this can easily just be a bait. Another good example is placing a ward in Dragon. The enemy team may have slain him but thanks to your ward you will note the time he died so you know when he re spawns and be there. The ward on its own didn’t do anything since the enemy killed the Dragon, but your team gained something from it.
Wards are only for Supports
Usually support champions don’t need much, but they too must raise some gold to buy items helpful for the team. So even for them, buying wards is limited. Also, supports are usually on the bottom lane with the AD Carry, so it’s impossible for them to place Wards on the top lane for instance.
The Support is the one who should buy the most Wards as well as an Oracle’s Elixir to destroy the enemy ones. Most supports don’t need too many items to do their jobs, so it’s them who should spend more gold on Wards.
Junglers should also buy a lot of Wards so they can roam more securely on the map, but to protect their Buffs as well.
These two shouldn’t spend too much gold for Wards, but get just enough to always have one active to prevent ambushes. Specially on Mid Lane you will need 2 Wards, but the second one is usually provided by the jungler or the support.
The AD Carries are the ones who under normal circumstances don’t waste their gold on Wards and that’s for two reasons. First, because they are usually with a support who takes care of it and second because they need to save up on gold to buy items for maximum damage as the game progresses.
The obligation for an Oracle’s Elixir is either on the support, or on the tankiest champion of the team, usually the jungler or the top laner.
Finding and destroying enemy Wards is crucial in a game since not only do you force them to spend extra gold on buying new ones, but you also deprive them of map vision.
•Try to notice where the enemy places a Ward whenever you can. That way you can avoid getting out of position with the enemy knowing and also you it helps your allies set an ambush without getting spotted.
•Use your wards on key points such as Buffs, Dragon and Baron Nashor. That way, not only do you gain vision on those areas, but you can also maybe destroy an enemy one and get the chance to capture one of these objectives safely.
•Get an Oracle’s Elixir. It will help you find and destroy enemy Wards. It might be quite expensive, but you will spend less than the enemies who will need to keep buying new Wards. Don’t forget, destroying a Ward gives you 25 gold, so if you manage to take down 16 of them you basically got the Elixir for free!
TIPS N’ TRICKS
Even though Wards are mainly used for the extra map vision, they also have some extra interesting uses:
•You can Teleport on a Ward. This can be proven really useful if you want to get behind an enemy, help an ally or even turn a 4v4 fight into 5v4 on your benefit.
•With wards you can spot Teemo’s mushrooms and Shaco’s boxes (for the mushrooms you will need a Vision Ward).
•Some champions like Jax, Katarina and Lee Sin can jump on Wards. Thus, they can use them to either escape or set traps where the opponents least expect it.